/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.network.clientpackets;

import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.RecipeShopSellList;

public class RequestRecipeShopManagePrev implements ClientPacket
{
	@Override
	public void run(GameClient client)
	{
		final Player player = client.getPlayer();
		if ((player == null) || (player.getTarget() == null))
		{
			return;
		}
		
		// Player shouldn't be able to set stores if he/she is alike dead (dead or fake death)
		if (player.isAlikeDead())
		{
			player.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		
		if (!(player.getTarget() instanceof Player))
		{
			return;
		}
		
		player.sendPacket(new RecipeShopSellList(player, (Player) player.getTarget()));
	}
}
